This lesson introduces concepts and practices surrounding reference atlases for the mouse and rat brains. Additionally, this lesson provides discussion around examples of data systems employed to organize neuroscience data collections in the context of reference atlases as well as analytical workflows applied to the data.
This talk covers EBRAINS, an open research infrastructure that gathers data, tools and computing facilities for brain-related research, built with interoperability at the core.
This lesson provides an introduction to the European open research infrastructure EBRAINS and its digital brain atlas resources.
The "connectome" is a term, coined in the past decade, that has been used to describe more than one phenomenon in neuroscience. This lecture explains the basics of structural connections at the micro-, meso- and macroscopic scales.
EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information.
This module explains how neurons come together to create the networks that give rise to our thoughts. The totality of our neurons and their connection is called our connectome. Learn how this connectome changes as we learn, and computes information.