This lesson describes the Neuroscience Gateway , which facilitates access and use of National Science Foundation High Performance Computing resources by neuroscientists.
This lesson gives an introduction to high-performance computing with the Compute Canada network, first providing an overview of use cases for HPC and then a hands-on tutorial. Though some examples might seem specific to the Calcul Québec, all computing clusters in the Compute Canada network share the same software modules and environments.
This talk presents an overview of CBRAIN, a web-based platform that allows neuroscientists to perform computationally intensive data analyses by connecting them to high-performance computing facilities across Canada and around the world.
The Mouse Phenome Database (MPD) provides access to primary experimental trait data, genotypic variation, protocols and analysis tools for mouse genetic studies. Data are contributed by investigators worldwide and represent a broad scope of phenotyping endpoints and disease-related traits in naïve mice and those exposed to drugs, environmental agents or other treatments. MPD ensures rigorous curation of phenotype data and supporting documentation using relevant ontologies and controlled vocabularies. As a repository of curated and integrated data, MPD provides a means to access/re-use baseline data, as well as allows users to identify sensitized backgrounds for making new mouse models with genome editing technologies, analyze trait co-inheritance, benchmark assays in their own laboratories, and many other research applications. MPD’s primary source of funding is NIDA. For this reason, a majority of MPD data is neuro- and behavior-related.
This lecture covers a wide range of aspects regarding neuroinformatics and data governance, describing both their historical developments and current trajectories. Particular tools, platforms, and standards to make your research more FAIR are also discussed.
In this module you will learn the basics of Brain Computer Interface (BCI). You will read an introduction to the different technologies available, the main components and steps required for BCI, associated safety and ethical issues, as well as an overview about the future of the field.
In this module, users will learn about the different types of neurotechnology and how each of them works. This will be done through the metaphor of going to a symphony... in your brain. Like a symphony, brain processes emerge from collections of neural activity. This video encourages us to imagine ourselves moving to different areas in the concert hall to understand where different technologies interface. Once the concert ends, we talk about underlying neural mechanisms and technology that allow researchers and innovators to interact with the brain.
This module addresses how neurotechnology is currently used for medical and non-medical applications, and how it might advance in the future.
This module covers a brief history of the neurotechnology industry, bringing the history of brain-computer interfacing to life through engaging skits and stories.
This module covers many types of invasive neurotechnology devices/interfaces for the central and peripheral nervous systems. Invasive neurotech devices are crucial, as they often provide the greatest accuracy and long-term use applicability.
This module covers many of the types of non-invasive neurotech and neuroimaging devices including electroencephalography (EEG), electromyography (EMG), electroneurography (ENG), magnetoencephalography (MEG), and more.
Neuromodulation refers to devices that influence the firing of neurons which can be useful in many medical applications. This modules covers what neuromodulation is, how it affects the functioning of neurons, and the many forms that these devices take on.
This modules covers neuroprosthetic and cognitive enhancement devices that can help augment our capabilities by enhancing memory, as well as restoring or improving our senses.
This module goes over the methods that neurotechnologists use to turn brain data into commands a computer or a machine can understand. We cover data collection, processing, filtering, analysis, how to generate an action in a device, asynchronous BCIs that use population encoding, and synchronous BCIs that use P300, SSVEP, N100, and N400 signals.
This module covers the many things that brain-computer interfaces can and will be able to do, including motor neuroprosthetics like prosthetic arms, exosuits, and vehicle control, as well as computer and machine interfacing use-cases.
This module covers how neurotechnology is perceived in media today. We discuss a few specific films and talk about how the perception of neurotechnology changes with our media. Finally, we introduce a few interesting terms related to ethics and address some future issues the technology may cause.
What will happen to the mind and our personalities when we start modifying our brains and bodies with technology? What is the mind and how should we think about it? What is a cyborg and what makes them human? Where is the line between these? This video invites us to think about what the future of consciousness might look like.
This tutorial introduces pipelines and methods to compute brain connectomes from fMRI data. With corresponding code and repositories, participants can follow along and learn how to programmatically preprocess, curate, and analyze functional and structural brain data to produce connectivity matrices.
EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information.