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Manipulate the default connectome provided with TVB to see how structural lesions effect brain dynamics. In this hands-on session you will insert lesions into the connectome within the TVB graphical user interface. Afterwards the modified connectome will be used for simulations and the resulting activity will be analysed using functional connectivity.

Difficulty level: Beginner
Duration: 31:22
Speaker: : Paul Triebkorn

This lecture focuses on where and how Jupyter notebooks can be used most effectively for education

Difficulty level: Beginner
Duration: 34:53
Speaker: : Thomas Kluyver.

JupyterHub is a simple, highly extensible, multi-user system for managing per-user Jupyter Notebook servers, designed for research groups or classes. This lecture covers deploying JupyterHub on a single server, as well as deploying with Docker using GitHub for authentication.

Difficulty level: Beginner
Duration: 1:36:27
Speaker: : Thomas Kluyver.

The practical usage of The Virtual brain in its graphical user interface and via python scripts is introduced. In the graphical user interface, you are guided through its data repository, simulator, phase plane exploration tool, connectivity editor, stimulus generator and the provided analyses. The implemented iPython notebooks of TVB are presented, and since they are public, can be used for further exploration of The Virtual brain.

Difficulty level: Beginner
Duration: 1:12:24
Speaker: : Paul Triebkorn

A brief overview of the Python programming language, with an emphasis on tools relevant to data scientists. This lecture was part of the 2018 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Beginner
Duration: 1:16:36
Speaker: : Tal Yarkoni

Tutorial on collaborating with Git and GitHub. This tutorial was part of the 2019 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Intermediate
Duration: 2:15:50
Speaker: : Elizabeth DuPre

This lecture provides an overview of depression (epidemiology and course of the disorder), clinical presentation, somatic co-morbidity, and treatment options.

Difficulty level: Beginner
Duration: 37:51
Course:

EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information. 

Difficulty level: Beginner
Duration: 03:56
Speaker: : EyeWire
Course:

Mozak is a scientific discovery game about neuroscience for citizen scientists and neuroscientists alike. Players to help neuroscientists build models of brain cells and learn more about the brain through their efforts.

Difficulty level: Beginner
Duration: 00:43
Speaker: : Mozak

This lecture will highlight our current understanding and recent developments in the field of neurodegenerative disease research, as well as the future of diagnostics and treatment of neurodegenerative diseases

Difficulty level: Beginner
Duration: 1:02:29
Speaker: : Nir Giladi

A short reel on who we are, what we're doing and why we're doing it

Difficulty level: Beginner
Duration: 2:38
Speaker: :

In this webinar, educators currently implementing collaborative annotation in their classrooms discuss their experiences with collaborative annotation and using Hythothes.is and Canvas App.

Difficulty level: Beginner
Duration: 53:14
Speaker: : Jeremy Dean

Tutorial that provides an overview of how to use the feature of Hypothes.is.

Difficulty level: Beginner
Duration: 09:30
Speaker: :

A brief overview of the Hypothesis functionality from an end user's perspective.

Difficulty level: Beginner
Duration: 5:36
Speaker: : Heather Staines

This video will teach you the basics of navigating the OSF, a free research management tool, and creating your first projects.

Difficulty level: Beginner
Duration: 2:11
Speaker: :

This webinar walks you through the basics of creating an OSF project, structuring it to fit your research needs, adding collaborators, and tying your favorite online tools into your project structure.

Difficulty level: Beginner
Duration: 55:02
Speaker: : Ian Sullivan

This webinar will introduce how to use the Open Science Framework (OSF; https://osf.io) in a Classroom. The OSF is a free, open source web application built to help researchers manage their workflows. The OSF is part collaboration tool, part version control software, and part data archive. The OSF connects to popular tools researchers already use, like Dropbox, Box, Github and Mendeley, to streamline workflows and increase efficiency.

Difficulty level: Beginner
Duration: 32:01

Organizing related projects with Links, Forks, and Templates.

Difficulty level: Beginner
Duration: 51:14
Speaker: : Ian Sullivan

This webinar will introduce the integration of JASP Statistical Software (https://jasp-stats.org/) with the Open Science Framework (OSF; https://osf.io). The OSF is a free, open source web application built to help researchers manage their workflows

Difficulty level: Beginner
Duration: 30:56
Speaker: : Alexander Etz
  1. How keeping track of the different file versions is important for efficient reproducible research practices
  2. How version control works on the OSF
  3. How researchers can view and download previous versions of files
Difficulty level: Beginner
Duration: 22:07