This lesson continues with the second workshop on reproducible science, focusing on additional open source tools for researchers and data scientists, such as the R programming language for data science, as well as associated tools like RStudio and R Markdown. Additionally, users are introduced to Python and iPython notebooks, Google Colab, and are given hands-on tutorials on how to create a Binder environment, as well as various containers in Docker and Singularity.
This tutorial illustrates several ways to approach predictive modeling and machine learning with MATLAB.
A brief overview of the Python programming language, with an emphasis on tools relevant to data scientists. This lecture was part of the 2018 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.
This tutorial was part of the 2018 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.
A quick walkthrough the Tidyverse, an "opinionated" collection of R packages designed for data science. Includes the use of readr, dplyr, tidyr, and ggplot2.
Basic knowledge and comfort with Command Line Interfaces (CLI) is highly beneficial for learning how to use countless neuroscience tools and acquiring programming skills. Furthermore, CLIs are better disposed to reproducibility, automation, concatenation in pipelines, execution on multiple platforms, and remote access.
Ross Markello takes you through this general introduction to the essentials of navigating through a Bash terminal environment. The lesson is based on the Software Carpentries "Introduction to the Shell" and was given in the context of the BrainHack School 2020.
Ross Markello provides an overview of Python applications to data analysis, demonstrating why it has become ubiquitous in data science and neuroscience.
The lesson was given in the context of the BrainHack School 2020.
This lecture covers how to make modeling workflows FAIR by working through a practical example, dissecting the steps within the workflow, and detailing the tools and resources used at each step.
EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information.