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The simulation of the virtual epileptic patient is presented as an example of advanced brain simulation as a translational approach to deliver improved results in clinics. The fundamentals of epilepsy are explained. On this basis, the concept of epilepsy simulation is developed. By using an iPython notebook, the detailed process of this approach is explained step by step. In the end, you are able to perform simple epilepsy simulations your own.

Difficulty level: Beginner
Duration: 1:28:53
Speaker: : Julie Courtiol

Learn how to simulate seizure events and epilepsy in The Virtual Brain. We will look at the paper: On the Nature of Seizure Dynamics which describes a new local model called the Epileptor, and apply this same model in The Virtual Brain. This is part 1 of 2 in a series explaining how to use the Epileptor. In this part, we focus on setting up the parameters.

Difficulty level: Beginner
Duration: 4:44
Speaker: : Paul Triebkorn

Enabling neuroscience research using high performance computing

Difficulty level: Beginner
Duration: 39:27
Speaker: : Subha Sivagnanam

Introduction to reproducible research. The lecture provides an overview of the core skills and practical solutions required to practice reproducible research. This lecture was part of the 2018 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Beginner
Duration: 1:25:17
Speaker: : Fernando Perez

This lecture was part of the 2019 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Beginner
Duration: 1:03:07
Speaker: : Russell Poldrack

This lecture was part of the 2019 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Beginner
Duration: 55:39
Speaker: : Angela Laird
Course:

EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information. 

Difficulty level: Beginner
Duration: 03:56
Speaker: : EyeWire
Course:

Mozak is a scientific discovery game about neuroscience for citizen scientists and neuroscientists alike. Players to help neuroscientists build models of brain cells and learn more about the brain through their efforts.

Difficulty level: Beginner
Duration: 00:43
Speaker: : Mozak

A short reel on who we are, what we're doing and why we're doing it

Difficulty level: Beginner
Duration: 2:38
Speaker: :

In this webinar, educators currently implementing collaborative annotation in their classrooms discuss their experiences with collaborative annotation and using Hythothes.is and Canvas App.

Difficulty level: Beginner
Duration: 53:14
Speaker: : Jeremy Dean

Tutorial that provides an overview of how to use the feature of Hypothes.is.

Difficulty level: Beginner
Duration: 09:30
Speaker: :

A brief overview of the Hypothesis functionality from an end user's perspective.

Difficulty level: Beginner
Duration: 5:36
Speaker: : Heather Staines

This video will teach you the basics of navigating the OSF, a free research management tool, and creating your first projects.

Difficulty level: Beginner
Duration: 2:11
Speaker: :

This webinar walks you through the basics of creating an OSF project, structuring it to fit your research needs, adding collaborators, and tying your favorite online tools into your project structure.

Difficulty level: Beginner
Duration: 55:02
Speaker: : Ian Sullivan

This webinar will introduce how to use the Open Science Framework (OSF; https://osf.io) in a Classroom. The OSF is a free, open source web application built to help researchers manage their workflows. The OSF is part collaboration tool, part version control software, and part data archive. The OSF connects to popular tools researchers already use, like Dropbox, Box, Github and Mendeley, to streamline workflows and increase efficiency.

Difficulty level: Beginner
Duration: 32:01

Organizing related projects with Links, Forks, and Templates.

Difficulty level: Beginner
Duration: 51:14
Speaker: : Ian Sullivan

This webinar will introduce the integration of JASP Statistical Software (https://jasp-stats.org/) with the Open Science Framework (OSF; https://osf.io). The OSF is a free, open source web application built to help researchers manage their workflows

Difficulty level: Beginner
Duration: 30:56
Speaker: : Alexander Etz
  1. How keeping track of the different file versions is important for efficient reproducible research practices
  2. How version control works on the OSF
  3. How researchers can view and download previous versions of files
Difficulty level: Beginner
Duration: 22:07

This lecture focuses on where and how Jupyter notebooks can be used most effectively for education

Difficulty level: Beginner
Duration: 34:53
Speaker: : Thomas Kluyver.

Computational models provide a framework for integrating data across spatial scales and for exploring hypotheses about the biological mechanisms underlying neuronal and network dynamics. However, as models increase in complexity, additional barriers emerge to the creation, exchange, and re-use of models. Successful projects have created standards for describing complex models in neuroscience and provide open source tools to address these issues. This lecture provides an overview of these projects and make a case for expanded use of resources in support of reproducibility and validation of models against experimental data.

Difficulty level: Beginner
Duration: 1:00:39
Speaker: : Sharon Crook