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Manipulate the default connectome provided with TVB to see how structural lesions effect brain dynamics. In this hands-on session you will insert lesions into the connectome within the TVB graphical user interface (GUI). Afterwards, the modified connectome will be used for simulations and the resulting activity will be analysed using functional connectivity.

Difficulty level: Beginner
Duration: 31:22
Speaker: : Paul Triebkorn

This lesson introduces the EEGLAB toolbox, as well as motivations for its use.

Difficulty level: Beginner
Duration: 15:32
Speaker: : Arnaud Delorme

In this lesson, you will learn about the biological activity which generates and is measured by the EEG signal.

Difficulty level: Beginner
Duration: 6:53
Speaker: : Arnaud Delorme

This lesson goes over the characteristics of EEG signals when analyzed in source space (as opposed to sensor space). 

Difficulty level: Beginner
Duration: 10:56
Speaker: : Arnaud Delorme

This lesson describes the development of EEGLAB as well as to what extent it is used by the research community.

Difficulty level: Beginner
Duration: 6:06
Speaker: : Arnaud Delorme

This lesson provides instruction as to how to build a processing pipeline in EEGLAB for a single participant. 

Difficulty level: Beginner
Duration: 9:20
Speaker: :

Whereas the previous lesson of this course outlined how to build a processing pipeline for a single participant, this lesson discusses analysis pipelines for multiple participants simultaneously. 

Difficulty level: Beginner
Duration: 10:55
Speaker: : Arnaud Delorme

In addition to outlining the motivations behind preprocessing EEG data in general, this lesson covers the first step in preprocessing data with EEGLAB, importing raw data. 

Difficulty level: Beginner
Duration: 8:30
Speaker: : Arnaud Delorme

Continuing along the EEGLAB preprocessing pipeline, this tutorial walks users through how to import data events as well as EEG channel locations.

Difficulty level: Beginner
Duration: 11:53
Speaker: : Arnaud Delorme

This tutorial instructs users how to visually inspect partially pre-processed neuroimaging data in EEGLAB, specifically how to use the data browser to investigate specific channels, epochs, or events for removable artifacts, biological (e.g., eye blinks, muscle movements, heartbeat) or otherwise (e.g., corrupt channel, line noise). 

Difficulty level: Beginner
Duration: 5:08
Speaker: : Arnaud Delorme

This tutorial provides instruction on how to use EEGLAB to further preprocess EEG datasets by identifying and discarding bad channels which, if left unaddressed, can corrupt and confound subsequent analysis steps. 

Difficulty level: Beginner
Duration: 13:01
Speaker: : Arnaud Delorme

Users following this tutorial will learn how to identify and discard bad EEG data segments using the MATLAB toolbox EEGLAB. 

Difficulty level: Beginner
Duration: 11:25
Speaker: : Arnaud Delorme

This lesson provides an overview of how to conceptualize, design, implement, and maintain neuroscientific pipelines in via the cloud-based computational reproducibility platform Code Ocean. 

Difficulty level: Beginner
Duration: 17:01
Speaker: : David Feng

In this workshop talk, you will receive a tour of the Code Ocean ScienceOps Platform, a centralized cloud workspace for all teams. 

Difficulty level: Beginner
Duration: 10:24
Speaker: : Frank Zappulla

This lecture covers a wide range of aspects regarding neuroinformatics and data governance, describing both their historical developments and current trajectories. Particular tools, platforms, and standards to make your research more FAIR are also discussed.

Difficulty level: Beginner
Duration: 54:58
Speaker: : Franco Pestilli

This lecture covers FAIR atlases, including their background and construction, as well as how they can be created in line with the FAIR principles.

Difficulty level: Beginner
Duration: 14:24
Speaker: : Heidi Kleven
Course:

EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information. 

Difficulty level: Beginner
Duration: 03:56
Speaker: : EyeWire
Course:

Mozak is a scientific discovery game about neuroscience for citizen scientists and neuroscientists alike. Players to help neuroscientists build models of brain cells and learn more about the brain through their efforts.

Difficulty level: Beginner
Duration: 00:43
Speaker: : Mozak

In this lecture, attendees will learn how Mutant Mouse Resource and Research Center (MMRRC) archives, cryopreserves, and distributes scientifically valuable genetically engineered mouse strains and mouse ES cell lines for the genetics and biomedical research community.

Difficulty level: Beginner
Duration: 43:38
Speaker: : Kent Lloyd

This lecture discusses the FAIR principles as they apply to electrophysiology data and metadata, the building blocks for community tools and standards, platforms and grassroots initiatives, and the challenges therein.

Difficulty level: Beginner
Duration: 8:11
Speaker: : Thomas Wachtler