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Enabling neuroscience research using high performance computing

Difficulty level: Beginner
Duration: 39:27
Speaker: : Subha Sivagnanam

This lecture and tutorial focuses on measuring human functional brain networks. The lecture and tutorial were part of the 2019 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Intermediate
Duration: 50:44
Speaker: : Caterina Gratton

Lecture on functional brain parcellations and a set of tutorials on bootstrap agregation of stable clusters (BASC) for fMRI brain parcellation which were part of the 2019 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Advanced
Duration: 50:28
Speaker: : Pierre Bellec

Introduction to the central concepts of machine learning, and how they can be applied in Python using the Scikit-learn Package. This lecture was part of the 2018 Neurohackademy, a 2-week hands-on summer institute in neuroimaging and data science held at the University of Washington eScience Institute.

Difficulty level: Intermediate
Duration: 2:22:28
Speaker: : Jake Vanderplas

This lecture on multi-scale entropy by Jil Meier is part of the TVB Node 10 series, a 4 day workshop dedicated to learning about The Virtual Brain, brain imaging, brain simulation, personalised brain models, TVB use cases, etc. TVB is a full brain simulation platform.

Difficulty level: Intermediate
Duration: 39:05
Speaker: : Jil Meier

This lecture on modeling epilepsy using TVB by Julie Courtiol is part of the TVB Node 10 series, a 4 day workshop dedicated to learning about The Virtual Brain, brain imaging, brain simulation, personalised brain models, TVB use cases, etc. TVB is a full brain simulation platform.

Difficulty level: Intermediate
Duration: 37:12
Speaker: : Julie Courtiol
Course:

EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information. 

Difficulty level: Beginner
Duration: 03:56
Speaker: : EyeWire
Course:

Mozak is a scientific discovery game about neuroscience for citizen scientists and neuroscientists alike. Players to help neuroscientists build models of brain cells and learn more about the brain through their efforts.

Difficulty level: Beginner
Duration: 00:43
Speaker: : Mozak
Course:

This module explains how neurons come together to create the networks that give rise to our thoughts. The totality of our neurons and their connection is called our connectome. Learn how this connectome changes as we learn, and computes information. We will also learn about physiological phenomena of the brain such as synchronicity that gives rise to brain waves.

Difficulty level: Beginner
Duration: 7:13
Speaker: : Harrison Canning

A short reel on who we are, what we're doing and why we're doing it

Difficulty level: Beginner
Duration: 2:38
Speaker: :

In this webinar, educators currently implementing collaborative annotation in their classrooms discuss their experiences with collaborative annotation and using Hythothes.is and Canvas App.

Difficulty level: Beginner
Duration: 53:14
Speaker: : Jeremy Dean

Tutorial that provides an overview of how to use the feature of Hypothes.is.

Difficulty level: Beginner
Duration: 09:30
Speaker: :

A brief overview of the Hypothesis functionality from an end user's perspective.

Difficulty level: Beginner
Duration: 5:36
Speaker: : Heather Staines

This video will teach you the basics of navigating the OSF, a free research management tool, and creating your first projects.

Difficulty level: Beginner
Duration: 2:11
Speaker: :

This webinar walks you through the basics of creating an OSF project, structuring it to fit your research needs, adding collaborators, and tying your favorite online tools into your project structure.

Difficulty level: Beginner
Duration: 55:02
Speaker: : Ian Sullivan

This webinar will introduce how to use the Open Science Framework (OSF; https://osf.io) in a Classroom. The OSF is a free, open source web application built to help researchers manage their workflows. The OSF is part collaboration tool, part version control software, and part data archive. The OSF connects to popular tools researchers already use, like Dropbox, Box, Github and Mendeley, to streamline workflows and increase efficiency.

Difficulty level: Beginner
Duration: 32:01

Organizing related projects with Links, Forks, and Templates.

Difficulty level: Beginner
Duration: 51:14
Speaker: : Ian Sullivan

This webinar will introduce the integration of JASP Statistical Software (https://jasp-stats.org/) with the Open Science Framework (OSF; https://osf.io). The OSF is a free, open source web application built to help researchers manage their workflows

Difficulty level: Beginner
Duration: 30:56
Speaker: : Alexander Etz
  1. How keeping track of the different file versions is important for efficient reproducible research practices
  2. How version control works on the OSF
  3. How researchers can view and download previous versions of files
Difficulty level: Beginner
Duration: 22:07

This lecture focuses on where and how Jupyter notebooks can be used most effectively for education

Difficulty level: Beginner
Duration: 34:53
Speaker: : Thomas Kluyver.