In this lesson, the simulation of a virtual epileptic patient is presented as an example of advanced brain simulation as a translational approach to deliver improved clinical results. You will learn about the fundamentals of epilepsy, as well as the concepts underlying epilepsy simulation. By using an iPython notebook, the detailed process of this approach is explained step by step. In the end, you are able to perform simple epilepsy simulations your own.
In this lesson you will learn how to simulate seizure events and epilepsy in The Virtual Brain. We will look at the paper On the Nature of Seizure Dynamics, which describes a new local model called the Epileptor, and apply this same model in The Virtual Brain. This is part 1 of 2 in a series explaining how to use the Epileptor. In this part, we focus on setting up the parameters.
This lesson provides an introduction to the Symposium on Science Management at the Canadian Association for Neuroscience 2019 Meeting.
This lesson gives a primer to project management in a scientific context, with a particular neuroinformatic case study.
In this lesson, you will hear about the current challenges regarding data management, as well as policies and resources aimed to address them.
This lesson covers "Knowledge Translation", the activities involved in moving research from the laboratory, the research journal, and the academic conference into the hands of people and organizations who can put it to practical use.
In this lesson, you will hear about the various methods developed and employed in managing performance.
This lesson provides an overview of how to manage relationships in a research context, while highlighting the need for effective communication at various levels.
In this lesson you will hear a panel discussion which hosts experts in the field whom have extensive experience with management in a science setting.
This lecture covers modeling the neuron in silicon, modeling vision and audition, and sensory fusion using a deep network.
This lesson gives an overview of past and present neurocomputing approaches and hybrid analog/digital circuits that directly emulate the properties of neurons and synapses.
Presentation of the Brian neural simulator, where models are defined directly by their mathematical equations and code is automatically generated for each specific target.
The "connectome" is a term, coined in the past decade, that has been used to describe more than one phenomenon in neuroscience. This lecture explains the basics of structural connections at the micro-, meso- and macroscopic scales.
EyeWire is a game to map the brain. Players are challenged to map branches of a neuron from one side of a cube to the other in a 3D puzzle. Players scroll through the cube and reconstruct neurons with the help of an artificial intelligence algorithm developed at Seung Lab in Princeton University. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information.
This module explains how neurons come together to create the networks that give rise to our thoughts. The totality of our neurons and their connection is called our connectome. Learn how this connectome changes as we learn, and computes information.
This lesson discusses both state-of-the-art detection and prevention schema in working with neurodegenerative diseases.
How does the brain learn? This lecture discusses the roles of development and adult plasticity in shaping functional connectivity.
This lesson goes into the mechanisms behind changes in synaptic function created by learning.
This lecture provides an introduction to the study of eye-tracking in humans.